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Title :  The Elder Scrolls: legends of the houses of Morrowind, the growth and big changes is to get
Lasting :   7,23
User :  Nikinos
Date of publication :   2019-10-08
Views :   36
Liked :   515
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Description The Elder Scrolls: legends of the houses of Morrowind, the growth and big changes is to get

Bethesda the GCC is aimed at master file.

Skyrim and the clock of the city, The Elder Scrolls: have already made the a further stop in the guide through the head of the master file for your next expansion: houses of Morrowind, legends. The news was announced today, and is scheduled for release on 29. Added 149 cards for the game, based on the mystical rule of the Dunmer, and also make major changes on the basis of the mechanics of the game, the most important are: the addition of three new attribute-cards, and an increase of the existing bridge have a size limit. 

Legends decks are usually limited to two attributes, or "colours": agility, stamina, intelligence, power, will, more "neutral" cards you can to every console. Houses of Morrowind, allows the introduction of cards with three attributes, and that, if you can choose on your terrace, between all three of these colors. Take a look Dagoth Ur on the top of this page, which is a strength/intelligence/agility of the card. Also with the new "God" of the tribe in the day, and almost all of the keywords basic crowded in your card in the text.

There are, as always, a colorful mixture. In order to use the attribute cards, you need a minimum of 75 cards in your deck. Those of you who play, TESL, you will probably find that the maximum size of the terrace is now 70, but the expansion will also increase this limit to 100 cards for all the decks. For the layman, this seems to be a good thing—more is better and all that—but how the players play in almost every trading card, I say, is the performance of most cards is almost always sub-optimal, because it diluted the overall quality and the resources are less probably to and your most important cards.

It's not that you experiment with the players to expect to play more than 70 games of cards, so I have a lot of fun had, is a potentially powerful and versatile tri-color decks. Just note that they also tend to be less consistent. But, sweet Lord, the Ur seem it could be, this is no fun when you never.

The houses of Morrowind, the set, the cards are included, which will allow five of the ten three sets of attributes, one for each of the factions of the master file: 

House Redoran: power/want to Redoran strength/endurance – cards can also attack the advantages of the new "Rally" - key words 1/+1 is added+randomly from the creature in his hand every time a rally, the creature.

House Telvanni: intelligence, agility, endurance – The Telvanni a new "Betrayed" engineer: After reading a card to Reveal, can give the player a creature, on the hand, to play again.

House Hlaalu: force/Se/agility – The new Hlaalu key word is "conspiracy", which activates special abilities in a card, if she plays another card in the same series.

The court of the temple: intelligence/willpower/perseverance – The home of Vivec, Almalexia, and Sotha Sil is a "glorification", the bonuses give to creatures, if you touch, the more magicka cost. Can collect an even greater impact, if the gods come into play, how it looks in Vivec on the map:

House Dagoth: strength/intelligence/agility – The Morrowind evil offer special bonuses for the creatures of 5 or more in his hand.

The Elder Scrolls: legends – houses of Morrowind, is determined to live to go, the 28. All the details are on bethesda.net and you can also read our review of the database of the game.



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